// ----------------------------------------------
// GE:S defines custom channels to use to
// prevent clipping of sounds. Since Valve
// doesn't understand how to allow for these
// by name, we have to reference them by number
// so here is the mapping:
//
//	CHAN_GE_GAMEPLAY = 135
//	CHAN_GE_HUD 	 = 136
//	CHAN_GE_MUSIC	 = 137
//	CHAN_GE_RELOAD	 = 138
//	CHAN_GE_PICKUP	 = 139
//	CHAN_GE_ENV	 = 140
// ----------------------------------------------

"HudChat.Message"
{
	"channel"	"136"	// CHAN_GE_HUD
	"volume"	"0.8"
	"soundlevel"  "SNDLVL_NORM"
	"pitch"	"PITCH_NORM"

	"wave"	"common/talk.wav"
}

// Client .dll sounds

"Player.DenyWeaponSelection"
{
	"channel"	"136"	// CHAN_GE_HUD
	"volume"	"0.32"
	"soundlevel"  "SNDLVL_NORM"
	"pitch"	"PITCH_NORM"

	"wave"	"common/wpn_denyselect.wav"
}

"Player.WeaponSelected"
{
	"channel"	"136"	// CHAN_GE_HUD
	"volume"	"0.32"
	"soundlevel"  "SNDLVL_NORM"
	"pitch"	"PITCH_NORM"

	"wave"	"common/wpn_select.wav"
}

"Player.WeaponSelectionMoveSlot"
{
	"channel"	"136"	// CHAN_GE_HUD
	"volume"	"0.32"
	"soundlevel"  "SNDLVL_NORM"
	"pitch"	"PITCH_NORM"

	"wave"	"common/wpn_moveselect.wav"
}

"Player.WeaponSelectionOpen"
{
	"channel"	"136"	// CHAN_GE_HUD
	"volume"	"0.32"
	"soundlevel"  "SNDLVL_NORM"
	"pitch"	"PITCH_NORM"

	"wave"	"common/wpn_hudon.wav"
}

"Player.WeaponSelectionClose"
{
	"channel"	"136"	// CHAN_GE_HUD
	"volume"	"0.32"
	"soundlevel"  "SNDLVL_NORM"
	"pitch"	"PITCH_NORM"

	"wave"	"common/wpn_hudoff.wav"
}

"GEPlayer.HudNotify"
{
	"channel"	"CHAN_AUTO"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"

	"wave"		"common/infomessage.wav"
}

"HUD.Hint"
{
	"channel"	"CHAN_AUTO"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"

	"wave"		"common/infomessage.wav"
}

"MenuMusic.Intro"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"common/null.wav"
}

